This project was part of the Game Engine Design classes, where I was confronted with several Game Engines like the CryEngine. But this classic Breakout game was developed with Unity3D and C#. The exercise was to create the game in 3D with three levels. The goal is to destroy all rectangular blocks in a level by directing the bouncing ball onto them. The player controls the panel on the bottom by moving the mouse left or right. When the ball passes by the panel and goes out of the screen on the bottom, then the player looses one life and the ball is reset again.