The second bachelor thesis showed the advantages and use cases for Shader programs. In the first part the reader gets the definition of a Shader, how it operates on hardware level and what different types exist. Later the thesis tells about the history and how the shading language evolved. For giving an introduction how to implement one, there is a presentation of the various languages and what IDEs can be used for developing and debugging. For the main part of the paper, I developed several interesting effects myself, to show how Shaders can be used and how they are applied in the industry. In the picture here, there is an example for the shadow mapping technique, where the Shader is used to determine whether a pixel lies in shadow or not.
The Shader samples were developed with C#, XNA and HLSL. The bachelor thesis can be downloaded in German.